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Technoir, or rather, the expansion Mechnoir has been on my radar since Friends at the Table started their second season using this game, before pivoting to The Sprawl. The idea of inflicting Adjectives on opponents was fascinating to me, so I had looked up the core game, Technoir to look it over. I never did a reading beyond the first couple pages though. Let's rectify that by looking for interesting things, and see where it was on the curve in 2011.

These are not in book order, just a sorted order. I wanted to put action resolution up top because it has the trickle down for everything else.

General

Action Resolution

Characters

Healing and Advancement

Adventure Setup

Running the Game

Very cool, very messy system. I like a lot of it, and some of the planning tools seem useful even outside of the game. The 3 dice types is cumbersome, but having an economy of action between the players and GM is fascinating.

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